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Unity 3D Game

Unity for interesting games and various interactive 3D content
  • Details
  • Course Outline
  • Why We Use Unity Game Engine?

    Unity is one kind of game engine tool, which provides functionality to create 2D as well as a 3D game with outstanding functionality to create games, unity supports multi-platforms for the created game to be export. Unity provides working with its environment and scenes, animations, add visual effects and lighting, unity also provides an asset store to already created assets importing and also purchasing assets from its store.

    At Cresco, we have launched unity 3d training, which has been specially designed to enable mightiness developers to build good and attractive games, for end users. We provide best practices for sorting our common game development related problems. Our unity training services focus on mobile game development and other related aspects including game coding optimizing, managing 3d models aspects and designing effective navigation.

    Professional Developers Deliver Unity Training

    Cresco solution provides well-experienced and qualified unity developers, who train the candidates on unity 3d game development. We also offer live hands-on practical training on unity game development on the live projects. We also offer unity 3d game development on the live projects. It students can also benefit for a final year live project training and student can face real challenges in their professional life and ready to equip them with the relevant unity game development smartness.

    Our trainers make certain that the egghead becomes skillful in game developing and this egghead has a strong command over unity ide and C# with unity features and many more. We provide one of the best unity game development training in Gandhinagar that covers an encyclopedic list of topics and hands-on practice. Our aim is that student can control on game development strategy and planning, we also provide advance leveling practice on live projects.

     

    Want to know more about Our Trainings, Contact Us

  • Course Duration and Content The total duration for the course is 6 months (5 days a week x 2 hours daily) Introducing Unity 3D and How Unity 3D works.

    Prerequisites:

    • C/C++/JavaScript
    • OOPs Concept
    • Basic Understanding of Graphics
    • Basic Understanding of 3D space

     

    Introduction:

    • 1.1. What Unity3D is?
    • 1.2. Supported platforms.
    • 1.3.How it works.
    • 1.4. Platform Dependencies.
    • 1.5. Basics of Objects in Unity3D.
    • 1.6. Assets

     

    Unity3D Editor & His Windows:

    • Game Window
    • Hierarchy Window
    • Scene Window
    • Project Window
    • Inspector Window
    • Scene World Space
    • Modifying properties
    • Toolbar
    • Searching
    • Customizing Workspace

     

    Basic Concepts Of Unity 3D:

    • Understanding Game Objects
    • Understanding Components
    • Position
    • Rotation
    • Scale
    • Scene Environment
    • Lights
    • Camera
    • Prefabs
    • Preferences
    • Build Settings
    • Global and Local Spaces
    • Mesh
    • Renderers

     

    Graphics:

    • What are Textures
    • What are UVs
    • Co-relation Textures and Vertices
    • Materials
    • Shaders
    • Lights
    • Skybox
    • Effects

     

    Physics:

    • Colliders
    • Rigidbody
    • Forces
    • Joints

     

    Animation:

    • Animation Clips
    • Animator Controller
    • States
    • Transitions

     

    Unity UI:

    • Concepts
    • Canvas
    • RectTransform
    • Canvas Component
    • Components
    • Buttons
    • Scrollbars
    • Input Field
    • Slider
    • Layout Helpers
    • Miscellaneous Functions

     

    Audio:

    • Overview
    • Files
    • Mixer

     

    Video:

    • Video Player

     

    Scripting:

    • Basics
    • C# fundamentals
    • OOPs
    • Extension Methods
    • Interactions
    • The lifecycle of Game Object
    • Code composition
    • Platform dependent compilation
    • Components
    • Namespaces
    • Coroutines
    • Events
    • Ray casting
    • Collisions Handlers
    • Touch
    • Screen Viewport Position
    • World Position
    • Look At
    • Delegates
    • References
    • Tweening
    • Tags
    • Layers
    • Quaternion
    • Serialize Fields
    • Debugging

     

    Best Practices:

    • Physics
    • Graphics
    • Optimization
    • Asset Bundle

     

    Navigations:

    • Nav Mesh Agent
    • Off Mesh Link
    • Nav mesh Obstacle

     

    First Person Controller:

    Third Person Controller:

    So what are you waiting for? Contact us and let us help you get career focused to gain the edge!

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